c.e. taillefer

November 19, 2016

Catch Em All, Analogue Edition

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It could be argued that the core mechanic of Pokemon games is training up your pokemon so you can beat the gym leaders, the elite four, other players, team rocket, etc. etc. That’s certainly the tack that Pokemon: TCG takes.  However, Pokemon Go took a different look at the game, building the app around collecting pokemon in the real world. Like the Pokemon games, it’s also digital. What if there was a board game around collecting pokemon? What would that look like?

anarchy

The board would be made up of hexagonal tiles, similar to Settlers of Catan, allowing for different configurations of wilderness for players to search. Pokemon, hazards and helps are on a separate set of exploration tiles, the way sand tiles work in Forbidden DesertShuffle these and lay them out in the configuration shown in the rules for the type of board setting the players are using. (For ex: mountain map would have a heavier concentration of exploration tiles in the rocky tiles, beach map more exploration tiles in the water and sand tiles, etc.) Players take actions to either move, reveal exploration tiles, or capture revealed pokemon. Players can draw cards that either enhance their own abilities or add detriments or blocks to other players. The game ends when all the pokemon have been captured. The win state could be based on a number of different things: hazards beaten or avoided, number of pokemon caught, quality of pokemon caught. It would be easy to add expansions with new settings, or new pokemon to collect. It’s a prime marketing tool for pokemon and trainer figurines.

With Pokemon Sun/Moon out now, there is more than ever to do in the games. What do you play the most when a new game comes out? Are you catching them all, or rising to the top tier of trainer? Do you show off your pokemon’s superior fashion sense?