It could be argued that the core mechanic of Pokemon games is training up your pokemon so you can beat the gym leaders, the elite four, other players, team rocket, etc. etc. That’s certainly the tack that Pokemon: TCG takes. However, Pokemon Go took a different look at the game, building the app around collecting pokemon in the real world. Like the Pokemon games, it’s also digital. What if there was a board game around collecting pokemon? What would that look like?
The board would be made up of hexagonal tiles, similar to Settlers of Catan, allowing for different configurations of wilderness for players to search. Pokemon, hazards and helps are on a separate set of exploration tiles, the way sand tiles work in Forbidden Desert. Shuffle these and lay them out in the configuration shown in the rules for the type of board setting the players are using. (For ex: mountain map would have a heavier concentration of exploration tiles in the rocky tiles, beach map more exploration tiles in the water and sand tiles, etc.) Players take actions to either move, reveal exploration tiles, or capture revealed pokemon. Players can draw cards that either enhance their own abilities or add detriments or blocks to other players. The game ends when all the pokemon have been captured. The win state could be based on a number of different things: hazards beaten or avoided, number of pokemon caught, quality of pokemon caught. It would be easy to add expansions with new settings, or new pokemon to collect. It’s a prime marketing tool for pokemon and trainer figurines.
With Pokemon Sun/Moon out now, there is more than ever to do in the games. What do you play the most when a new game comes out? Are you catching them all, or rising to the top tier of trainer? Do you show off your pokemon’s superior fashion sense?
Unless you’ve been surfing the internet the past week from a cave on Mars, with your eyes shut and your fingers in your ears, you’ve got at least a passing familiarity with Twitch Plays Pokemon. If not, a brief summary: someone decided to stream Pokemon Red/Blue via Twitch tv, and program it so that chat commands (up, down, left, right, a, b, select) correspond to the player character’s movements in game. Basically:
What’s exciting about this is, aside from the hours of entertainment watching Red navigate Giovanni’s tower maze, is that the program essentially allows us to watch and participate in a simplified version of the infinite monkey theorem. Not only that, since someone set up a competing stream called RNG Plays Pokemon, we can compare how the keyboard smashing gestalt of 80K humans hammering away compares to a computer controlling it all. (Sort of: Twitch is playing Red/Blue, while RNG is playing Silver). All the same, gestalt beats singularity by 1 badge currently.
Obviously, with only 6 key presses to complete a game compared to the infinite monkey theorem of 26 key presses to complete a play, we’re looking at probability many magnitudes larger in favour of Twitch. Plus, to be fair to the monkeys, they’re probably not as familiar with Hamlet as most of the under-40 set is with Pokemon. Even so, completing simple tasks in Pokemon has been taking anywhere from hours to days. The length of time required to watch until something significant happens is so prohibitive, it’s baffling in its popularity.
At some point, the creator added in a new form of play in addition to the chaos of the PC responding to every keypress, called democracy.
Players vote by either typing in “anarchy” or “democracy” into chat to move the bar in one direction or another. Democracy mode only moves the character after a key has received a certain number of votes within a 20 sec period – for example, if ten people type “down”, and five type “up”, the character will move down. It’s slower, but progress is surer. A lot of viewers (myself included) feel that anarchy mode is the purer method of play. Think of it as a Nuzlocke challenge for thousands of people at the same time. Released your Charmander? Tough nuts, only Pidgeot can save you now.
Here’s the really fascinating thing about TPP, though. Not only is the game progressing, but people are weaving in narratives and stories relating to the canonical journey of the player character. The aforementioned release of Charmander (nicknamed “Abby”), really did happen. An attempt was made to evolve an Eevee into a Vaporeon to enable Red to use surf, but due to a series of unfortunate spending events, he was unable to acquire a water stone, and they ended up with Flareon instead. When trying to deposit Flareon to withdraw another pokemon capable of using surf, Abby was released, and the myth passed into legend:
The Helix Fossil, due to its inability to be used or thrown away, gained a great deal of favour, as did the Moon stone.
The deep-seated philosophical urge to narrate the progression of Red in the game echoes the concept of existential angst, as Sartre saw it, where human recognition of the utter indifference of situations and objects. There’s no sense of consciousness in them, which can cause great distress to the soul. We might not think of it so much when looking at a stapler, but it’s certainly present when gazing out at the infinitely expanding universe – a panicky fluttering of uselessness.
Some of this is alleviated by the nature of the game – there is a defining end, a sense of accomplishment in beating the game. (Whether that’s beating the elite four, or catching every pokemon varies from player to player.) despite the fact that most of the situations in the game result in no proper “progression”, so to speak, there is still a heady sense of freedom in being that dick who types “down” instead of “up” to consult the Helix Fossil. Again.
But all of those individual situations of themselves are not linked in any meaningful way. They’re the immediate expressions of actions taken by others, and expressed through an object (in this case, a computer program.) In between watching Red circle loops through Team Rocket HQ, there’s still a powerful need to extract meaning through connecting these actions via narrative. Hence, False Prophet, Bird Jesus, and so on.
Twitch plays pokemon is fascinating because it’s an 8-bit representation of all that German philosophical bullshit about the nature of being that you strained to wrap your head around in undergrad. How do we tell our stories? What is the meaning of our lives in a cold, uncaring universe? When we’re on our deathbeds, we can look back at the journey, all the ledges we fell of off, the hours spent in a dark elevator alone, and say to ourselves, “At least we beat Blue.”
In Pidgeot’s name, amen.