No, not really. But snappy title, huh?
I’m going to come right out and say it. That controversial thing. I love LFR. I think it’s a great addition to the game, and if I could change it, it would only be to wish it had been in from the beginning of Cataclysm.
|But for the grace of God the Aspects go we…|
It came up in discussion yesterday when one of the forum MVPs brought a forum thread to my attention. Particular the comment that said one of the problems with LFR was that there were no instant consequences for wiping – they could keep wiping over and over again. We ended up having a good laugh over this, which spawned the shortlived hashtag on twitter #LFRwipeconsequences, but it’s a good example of how ludicrous the expectations of LFR really are. The consequences of LFR versus a normal raid (say with a guild):
1) The obvious one, applicable to both: you wipe. Wiping is a consquence!
2) LFR: the repeated offenders get vote kicked. Usually this is pretty easy. LFR replaces the lost members in seconds. Guild run: Officers talk it over, talk to the offending parties. Maybe they get benched for the night. A new raider has to be found and brought it.
3) LFR: the good players get frustrated and leave. Guild run: the good players reform their raid team. This takes time.
I would hazard there are more instantaneous consequences during an LFR raid than a guild run, where officers are trying to balance downing bosses with a harmonious, happy, well-fed raid team. Now, the replacement solutions are equally quick and easy, but that’s not necessarily a bad thing, particularly in a case like mine where I play and raid on a PST server despite living EST.
Another frequent complaint is the idea that you’re not making friends in LFR (and prior to this, LFD) because you form up, kill bosses, drop group, etc. Untrue. We’ve actually added a handful of re-rolls and recruits to our guild since LFR started by meeting fun and sassy cats in a raid group. On the other hand, when you just want to get in, kill some bosses and go, you can do that without a problem.
Our guild does have a little ten man raid group that could and for someone who is a ‘you kind of have to be there’ learner like me, LFR does help me learn the encounters. Instead of learning 5 or 6 abilities each fight, I’ve learned most of them on LFR already, where a misstep doesn’t mean a wipe, but practicing the motions is still good for me. When we do normals, now I’m learning one or two more abilities instead of all six at once. it’s a good system that works for me.
|Madness will consume you.|
But really, the coolest thing of all was finishing off a flawless LFR run the other night with my husband, who works anywhere from 60-80 hours a week. We used to raid together in TBC before his job made it impossible to keep up with farming, strat-research and the late hours. He enjoys learning his class and playing well, but the sheer amount of work that regular raiding requires was beyond his time constraints. LFR has let us raid together again and it doesn’t matter to either of us it was a nerfed encounter. When Deathwing fell and we got to watch the end cinematic together, it was awesome.
I love LFR! How about you?
As of tomorrow, it will be one week since 4.3 dropped, and what a hectic week it’s been. Between racing to finish Nanowrimo (3000 words to go when the 30th rolled around; though that’s not even close to the dark-horse come-back one of the regional members made that day of 11k before midnight), getting my paladin tuned up for Firelands on Saturday night, and Darkmoon Faire dropping yesterday, it’s been one hell of a scramble.
|It’s important that the tank looks and feels her best before stepping into Rag’s domain.|
Of the major changes 4.3 introduced, transmogrification hit #1 for me, clocking in at about 12+ hours of running TBC content for gear (purple Judgment for my paladin, getting rep for my rogue’s Opportunist set), hitting up retro raids with my guild and farming up bizzaro items like Soul Essences for those hard to fill slots like gloves for my mage. For those of you who are driven to make as many sets as humanly possible, the addon MogIt is an invaluable resource. (Thanks to Cynwise for this tip!)
|My mage changes clothes like she’s on America’s Next Top Mage, anyway.|
There were also the new heroics to step into! And while the allure of i378 gear is strong, go in with a guild group if you can, take your time and see the sights, especially in the new Well of Eternity instance, which is one of our first (and possibly only) looks into old Kaldorei culture. It’s also a great place to brush up on your Malfurion hate Tyrande accent occasional reminders that Illidan was a pretty cool guy, aside from that chugging demon juice stuff. And of course the loot is excellent – nearly every caster in our guild is currently rocking a Foul Gift of the Demon Lord.
Darkmoon Faire opened yesterday, and it’s just as fun as it was on the PTR. Just in case it wasn’t totally obvious, while I love raiding and dungeons, the flavour type events like transmog, archaeology and DMF have always been at the heart and soul of my WoW experiences.
|I mean, it’s right there on my title.|
Games! Easy profession experience for alts! More new pets and mounts you can shake a Corn-Breaded Sausage at. Reports on getting a Sea Pony have been particularly favourable towards 100 or fewer casts, so grab a pole and dip into the waters; the other fish are the same as from low-level fishing areas, so no need to be scared off. And of course, if you come across a Shipwreck Debris pool, you can’t catch garbage from pools! (But you might catch a Sea Turtle.)
Most of the games and items are detailed excellently in Apple Cider Mage’s guide to the Faire here, so I won’t rehash covered territory, but be sure to pick up your Adventurer’s Guide while you are there, because you don’t want to miss out on the extra tickets turning in artifacts can bring you. At the moment, ‘appropriately leveled’ seems to be unclear; I was getting artifact quest items from dungeons as low as Blackrock Depths, but grisly trophies would only drop from green monsters and up. But that includes monsters in high-level Wrath dungeons if you’re running those for gear, so be sure to have it on you at all times! (With Void Storage now live, no excuses for bag space being at a premium.)
The best part about 4.3, no doubt in conjunction with the goodies promised for annual passes, is that our guild roster is packed with people all day and night. The end of each major patch brings fatigue and new ones bring out old friends again, and that’s been the best part. Well, that and the pretty new gear.
Have you been enjoying 4.3? What’s your favourite parts so far?