c.e. taillefer

April 30, 2015

10 Years

By

Stood a Chance – Taking Back Sunday

It takes so long
You’re never one for looking back
A body like a punching bag
You never even stood a chance

Seek Advice Elsewhere – Off With Their Heads

You hit the bottom, you think that’s all
But the bottom opens up and you continue to fall
And everywhere you turn to yell for help it goes unheard

Devil in Stitches – Bad Religion

She was living on the edge of a knife.
His head was filled with restless ghosts.
It’s so easy to love a bringer of destruction.
She said, “Darling, I love you madly.”

Dipshit – Rufio

Use your mind you dipshit
I’m wondering why not just let me live on my own?
On my own…

U and Ur Hand – Pink

I’m not here for your entertainment
You don’t really want to mess with me tonight
Just stop and take a second
I was fine before you walked into my life

I Don’t Want to be an Asshole Anymore – the Menzingers

I push my emotions off a bridge,
I’ve been taking them hostage with a shotgun
Now I’m somewhere treading water,
Somewhere lost inside the the man that I’m not

Blah Blah Blah – Ke$sha

So cut to the chase kid
‘Cause I know you don’t care what my middle name is
I’m gonna be naked
And you’re wasted

Somebody that I used to Know – Gotye

But I don’t wanna live that way
Reading into every word you say
You said that you could let it go
And I wouldn’t catch you hung up on somebody that you used to know

Flowers in the Window – Travis

wow look at us now
flowers in the window
it’s such a lovely day and i’m glad you feel the same

Demons – Lawrence Arms

And the dying ain’t gonna stop
just because you walk away.
And you can cry for everything that you’ve lost
but you ain’t never gonna bring back these days

Stranger than Fiction – Bad Religion

life is the crummiest book I ever read,
there isn’t a hook, just a lot of cheap shots,
pictures to shock and characters an amateur would never dream up

Under Pressure – Queen

Cause love’s such an old-fashioned word
And love dares you to care for
The people on the edge of the night
And love dares you to change our way of
Caring about ourselves

Don’t Give Up – Peter Gabriel and Kate Bush

rest your head
you worry too much
it’s going to be alright
when times get rough
you can fall back on us
don’t give up
please don’t give up

April 17, 2013

Let’s Learn Twine!

By

(Or: Is that a <<print $game.PC.inventory[$item])>> in your pocket or are you just happy to see me?)

A few weeks ago (right around GDC) I took some time in my professional life to mortar up a shameful gap in my clerical history – total ignorance of using excel.  I found learning it was a lot like playing euchre: you can observe someone doing it for years and be totally baffled, but as soon as someone teaches you the basics, it ends up being incredibly simple.

A few months prior to that, a lot of game critics and devs on my twitter feed had been talking a lot about Twine, a game creation tool.  I sort of paid attention in the same way I do to any game item I see repeatedly, but figured most programming tools were outside my limited scope.

Cue one of the biggest and coolest stories out of GDC, in which award-winner Richard Hofmeier vandalized his own expo-floor booth to promote and allow attendees to play Porpentine’s Howling Dogs. Charmed by the story, I gave the interactive novel cum text adventure game a try. An hour of reading and clicking left me with an experience I found  haunting and poetic. Then I noticed the fine print: Built in Twine. “WHAT IS TWINE?” I screamed at my screen, “TO MAKE SUCH THINGS?”

I hit the google machine, and found anna anthropy’s intro to building games with Twine. Twine, to my delight, dovetailed neatly with my new knowledge of Excel.  It also, to my exceeding delight, lit up nodes of my brain that are tickled by choose your own adventure novels and text RPGs.  It’s a simple tool than can create elaborate results with infinite possibility.

I don’t want to reinvent the wheel – guides to twine are plentiful and both anna’s information and the info included in the official Twine FAQ are more than adequate for a beginner, and a great deal of the appeal of Twine lies in both its simplicity and the desire to figure out why something didn’t work the way you wanted to.

I started with a text adventure played straight where you play as… my cat Gary!

a small white and tabby cat with his tongue hanging out on a green blanket

Gary: cats love him and humans want to be him

The visual mapping made it easy to lay out the general flow of the idea (which mimicked the general flow of my house!), and create places for Gary to level up – the scratching post in the basement to sharpen his mighty hunter’s claws, the toy mousie for agility, the litter box to level up his … uh dignity.  The roadblock? I couldn’t figure out how to get the game to save the randomly generated stats using these items gave him, which meant he couldn’t progress to fighting monsters (my fat beast of a cat, Minnow) or the next level (portal to fairyland) (because naturally GARY IS AN IMMORTAL BEING OF SUPREME POWER)

I was, I think, trying to run before learning to walk, and furthermore, not being true to my own personal strength (storytelling) or the medium’s personal strength (the human experience)(also hilarious hacker adventures). Some day, Gary’s story will be told and everyone will know he’s an immortal being oF SUPREME POWER. But today is not that day.

Instead, I started a twine game about the walled city of Mzandrei, where women are the strength, the leaders and knowledge holders. Men circle the city gates at night, baying to be let in. You can play as the Queen and try to juggle resources for a city caged and besieged; a soldier, hunting a killer before they kill again, or a librarian, struggling with a secret that may be killing you.

Of course, that’s where the game has stalled so far because I am nothing if not consistent with procrastination. But fun things are always funner together and twine can literally be for anyone – check out the #pphsjam column on twitter, and see how people can take a small idea (dating) and turn it into all kinds of stories whimsical and sad and terribly joyful. You can leave your project simple and sparse, or with the use of custom spreadsheets, have all kinds of blinking, jiggling, flashing text mayhem at your disposal. You can use colours. You can use art. You can use music.

In a way, Twine is exhilarating because you can do anything. In a more visceral way, Twine is absolutely terrifying because you can do anything. When people talk about the interactivity of gaming, Twine is a good hard look at what a slog through someone else’s shoes can be like, without anything between you and your gut but the words. Sometimes that experience is a pastoral life herding sheep. Sometimes that experience is somewhat more harrowing.

It’s communal. Take a look at the aforementioned game jam. How about the active Google group?  It’s not just communal, it’s open-handedly community oriented. porpentine shares the twine map for Howling Dogs, so you can see how it’s done. People share custom spreadsheets and scripting phrases for the less computer literate among us (Bless you!).

Anything and everything can be an inspiration. Anyone can develop the kind of game that causes a man to graffiti the booth of his own award-winning video game. It could be you. If you let it.

Let’s learn Twine, together.