My history with World of Warcraft over the past two expansions has been… not good. I quit in Mists of Pandaria, tired of raiding and overwhelmed by the factions with daily grinds. It was a job, not a game anymore, and I hated it. They also fired a huge chunk of the Creative Development team, and the seams in the writing were showing. For the first time since playing any MMO, I played different ones – Wild Star and Final Fantasy XIV: A Realm Reborn both took over my life for a few years, as well as offline games. I played Warlords of Draenor for a bit, only because I could finally pay for my subscription time with gold, and because the expansion itself was on sale for 12 bucks. Friends were getting really excited for Legion, and I did a lot of stuff solo in my other MMOs because people were all resubbing to WoW.
Turns out, it was for a good reason – Legion is flippin’ fantastic.
It’s like a dress that looks horrible on the rack, but makes you look like a superstar when you put it on. Illidan is coming back, and he’s bringing Demon Hunters? The Burning Legion is a threat again? Whatever.
Blizzard’s taken the best parts of all their previous expansions, and melded it into something really cool. Players finally feel like they’re the hero of the story, can change things in Azeroth – something FFXIV: ARR was great at. Demon Hunters are fun to play, and get great cut scenes:
But most of all, there’s an element of surprise and discovery to the exploration of the Broken Isles that I haven’t felt playing WoW since Vanilla. I’ve been max level for a few weeks, and I am still finding quests in areas I never discovered – despite being the kind of person Bioware complains about on Twitter. Dungeon quests are slotted at the very end of the zone’s main story so you’re not held up from progressing due to waiting in hour long queues as DPS, but in addition to that, there are tons of quest hubs hidden all over the five Broken Isles zones that you can just pick up and do any time.
Still not convinced? How about small, hidden caves all over the coastline filled with orbs that players need to click in a specific order to unlock a world boss? Or that the artifact weapons (upgradeable legendary weapons based on class-related lore) all have hidden appearances and effects that players will have to figure out how to unlock? It’s pretty hard to make discovery exciting and fresh in a post-Wowhead world, but the way it’s been established so far in Legion has made me excited to at least try things on my own as much as possible, to occasionally sad and/or hilarious results. (For example: poisoning nobles on behalf of the Revolution in Suramar City, only to find out that I was poisoning my own allies at the behest of a loyalist. HECK!)
The addition of World Quests to supplant dailies as the end game mechanic was also a great choice – World Quests each have their own individual timers, from a few hours to a few days, compared to the daily mechanism, which changed all dailies, every day at the same time. It keeps things fresh, and sends players all over the region hunting down the quests with loot or materials that they want, before the timer runs down. Half the time I begin my World Quests for the evening, and only finish hours later, because I got caught up in fishing, or rescuing a baby bear from an attacking Tauren. Especially because of rescuing baby bears…
I don’t know what my plan will be any more when I sit down to play WoW. I’m excited to see what new thing I’ll discover when I log in. Like rescuing a baby manasaber? Or a baby fawn… look, I really love baby animals.
(See WoW Insider’s “Open Letter to Jaina Proudmoore” for backstory. Be warned of 5.4 spoilers!)
If it comes as a surprise to anyone that I love ladies behaving badly in Warcraft (and other storytelling mediums), then I invite you to take a gander at my two Blizzard Story contest entries, where I think about Blood Queen Lana’thel and Leyara’s histories, respectively.
It’s hard being Alliance for all your WoW-playing career and having a fascination with villainy, because they tend to either be a part of the Horde (Sylvanas) or quest/dungeon/raid bosses (Keristrasza, Leyara, BQL, ad nauseum). The Blizzard Story contest is, at the moment, defunct, but I had been planning exploring a Sylvanas story after reading Dave Kosak’s short story, Edge of Night, because I did find it very interesting that she wasn’t present at Arthas’ death.
A lot of this is born out of my frustration that women in Warcraft tend to be pushed to their limits by the storylines, and then callously abandoned to their fate (often death, at the hands of us “heroes”) when they’re deemed irredeemable. Keristrasza was captured, abused and forced to be Malygos’ consort after she murdered his previous one, and you have to kill her in the Nexus, an act which the wiki entry for her states “a sad, but necessary end.”
Lana’thel is forced into service for the Lich King when she faced him at Northrend, armed with her former friend’s blade Quel’delar, which she was overwhelmed by Frostmourne, and forced to serve him. (Sensing a theme?) Leyara’s grief and anger at the Horde, and her father-in-law’s madness leads her to ally with the minions of Ragnaros because she doesn’t feel she has anything left to live for (and she doesn’t even make it into the dungeons, you kill her during a quest chain.)
This female madness issue didn’t start with Wrath, nor end in Cata. In Pandaria, where strong emotions are made physically manifest in the Sha, both Suna Silentstrike and Liu Flameheart become infested with Sha, and the players are forced to kill them. It would not be so very telling if not for the fact that Tarah Zhu, leader of the Shado-Pan, is similarly affected, but in the dungeon where you encounter him, all the player needs to do is drive the Sha out of his body, and defeat it.
If that’s the case, why did Suna and Liu have to die? Their grief and doubt – at the loss of a beloved husband, the fear of failing your god – are perfectly reasonable within the context of their stories, which were created by the writers and quest developers. Why do the women of Warcraft only get one chance at redemption, and then only through death?
What’s even more fascinating is that this is a narrative that’s not just played out in the game and supplemental materials, but also in the fan base. Jaina factors into this because like Suna and Leyara, she’s lost loved ones, people she was a leader to. Her story has always been one of courage and of loss. SPOILERS for 5.4 to follow the cut:
I get it, I do. You worked really hard on Diablo 3, and you want people to enjoy it. If I was still using my old computer, I might even open D3 every now and then, because I find grinding relaxing. And even i think this is a stupid decision. Sorry, Blizzard. Diablo 1 & 2 got me into computer gaming in the first place because it was so accessible. People who weren’t interested in the game before likely aren’t going to be picking it up now that it’s on an expensive new console.
Unless maybe it’s a prequel where you play Leah doing cool Adventure Things.
Probably not, though.
That’s right! To celebrate my triumphant return from Blizzon 2011, I am giving one core hound puppy away to a lucky new forever home.
Which is to say, I’m giving away one of these bad boys:
|Full goody bag list at Game Geex!|
It’s a Vasco authenticator, and if you don’t have this in either key fob or mobile form on your smartphone, you don’t get an adorable minipet for free. But also, your account can be more vulnerable to hacking. WoW accounts are among some of the most valuable returns on hacking for gold-selling; don’t let your account become a statistic. No excuses, this puppy’s free!
How to enter: leave a comment on this post between October 30th (that’s today!) and November 5th. That’s all! If you want to write a hilarious story about how aliens from outer space ate your authenticator, even better. At the end of the contest, I’ll run all the comment entries through a random number generator and contact the winner to get shipping information.
|I hear random number generators help prevent scenarios like this.|